Monday, 13 June 2016

JE10 - Task 2

Assets for a nature exploration game:

This image above is a picture of a rock i made in blender.

Steps to make a rock:


This shows how to make the first shape.

This shows how to make the shape have less pollies.

This shows how to change the brush size.

This shows what to use when shaping the shape into a rock.

This shows how to smooth the shape.

This shows how to split the page into mirror mode.

This shows how to make it node editor mode.

this shows how to start node editor.

This shows what happens when you click new.

This shows the different things to choose from.

This shows how to duplicate the box.

This shows you how to open textures.

This shows you your textures.
This shows you how to get to the page where you connect the texture with the shape.


This takes you on to the page where you cover the shape with the texture.

This shows you covering the texture with the shape.

This is when you add vector mapping.

This shows you how to change the scale.

This shows you how to add a mix shader.

This shows you how to add a noise texture.

This shows all of the boxes that need to be added. 

This shows the boxes which need to be added.
If you follow all them steps you should create a realistic looking rock. Most of the steps are not very clear because you can not really explain a lot with pictures, but there are videos on you tube which will explain how to do it.




This image above is a picture of a tree I made in blender.

Scene for assets


This is my final scene for my assets which I have made, the assets which you see in the photo are all made by me and they were all placed by me. The scene is a simple on because I only have two assets to choose from, so I copied and paste the assets to make a nice looking forest scene. The reason I have made a forest is because it is for a nature exploration game and in a nature exploration game you travel mostly around a forest.




No comments:

Post a Comment